Software / Skills

(A = Advanced, I = Intermediate, N = Novice)

3ds Max – A MAXScript – A Maya – A
Python – A PyQt / PySide – I SynthEyes – I
VRay – A Deadline – I Houdini- N
ZBrush – N Photoshop – I Illustrator – I
Nuke – I Modo – N Git – N
Fusion- I Unreal – N


2016 – Present: CGI Artist / Script Developer
Responsibilities include data cleanup, product configuration, rendering, retouching, and tool/pipeline development.
2013 – 2016: Research and Development
Responsible for creating/maintaining production pipeline tools. Also assisting artists with daily workflow issues.
2007 – 2013: CGI Artist / Technical Director
LaDriere Studio
Responsibilities include conversion and clean up of CAD data, shader/texture creation and assignment, camera/object animation, lighting and final rendering. Primary projects involve automotive and product rendering.
2005 – 2007: Professor
Baker College
Instructed 100 to 300 level courses in graphic design and computer technology.


2011 – 2012: Mentored Visual Effects
Escape Studios
Intense nine month online course covering intermediate to advanced modeling, texturing, lighting and rendering in Maya.
2004 – 2006: Associate of Applied Science (Computer Animation)
Baker College
Studied courses that examined the fundamentals of 3D and animation.
1998 – 2002: Bachelor of Arts
Western Michigan University
Studied traditional art courses such as life drawing, painting (oil and acrylic), lithography, photography, etc.

Additional Training

2008 – Present
fxphd (fxphd.com)
Courses include but are not limited to:
Introduction to Arnold Introduction to RenderMan Introduction to RenderMan Studio
Feature Film VFX Supervision Introduction to Fusion Intermediate Fusion
Maya Lighting and Rendering in Production Production Quality Rendering in Maya with mental ray Production Rendering Techniques with mental ray
Introduction to MODO Part 1 Introduction to MODO Part 2 A Comprehensive Guide to Vue
Introduction to SynthEyes Introduction to SynthEyes 2011 Intermeditae SynthEyes II
Secrets of Paint and Roto Mathematics for Visual Effects and Design
2008 – Present
CGWorkshops (cgsociety.org)
Workshops include but are not limited to:
Becoming a Better Artist Hollywood VFX for Live Action Integration
Advanced Photorealism with mental ray Iconic Heroine Design and Creation
Photoreal Environments For Film & Broadcast Introduction to FX using Houdini