UV_Channel_Cleaner_MAXScript

uv_channel_cleaner_imageFrom Channel (copy): The channel to copy UVs from (the source channel).
To Channel (copy): The channel to copy UVs to (the target channel).
Delete From Channel After Copy: When enabled the “From Channel” UVs will be deleted after they are copied to the target channel.
Copy UVs Now: Copies the “From Channel” to the “To Channel.”
Channels (delete): The channel range to delete.
Delete UVs Now: Deletes the UVs from the specified channels.
Channels (color): The channel range to color.
Set Vertex Color Now: Colors the vertices on the specified channels.
Vertex color: The color for the vertices.
Order Channels Now: Puts channels in ascending order (e.g. If object A has map channels 1,5,11, and 32, then channel 5 would be moved to channel 2, channel 11 would be moved to channel 3, etc, resulting in object A having map channels 1,2,3, and 4).
Order and Clear Channels Now: Puts channels in ascending order (e.g. If object A has map channels 1,5,11, and 32, then channel 5 would be moved to channel 2, channel 11 would be moved to channel 3, etc, resulting in object A having map channels 1,2,3, and 4). Then completely removes the unused UV channels. NOTE: Requires “Collapse Stack” option.
Selection Only: When enabled the script will only operate on the currently selected objects.
Collapse Stack: Collapse the modifier stack of the object.
Adjust Texture/Bitmap Channels: When enabled all texture maps in the material of the current object will be changed along with the UV channels (i.e. If you copy UV channel 5 to UV channel 2 then any texture maps in the objects material using channel 5 will also be changed to channel 2).
Status (label): The status of the script.

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